The Faelle are a race of humanoids created by the Black Prince. They are the result of a forced union between an Astral Deva and a Succubus that Saetan who have been imprisoned by him. While many of their abilities were dilluted through the mixing of bloodlines, some of them have been augumented through the tranmutation spells applied to the fetuses in their mother's womb. Faelle are not naturally occuring, and their numbers could be counted on one hand without using all of the digets.



Medium Outsider (Native)
Hit Dice: 8d8+27


Base Attack: +12
Speed: 40 ft., fly 75 ft. (perfect)
Armor Class: 24
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Change shape, damage reduction 10/cold iron, darkvision 60 ft., low light vision, immunity to electricity and cold, spell resistance 20
Saves: Fort +10, Ref +9, Will +9
Abilities: Str +8, Dex +4, Con +6, Int +8, Wis +6, Cha +14
Feats: None
Environment: None
Organization: Solitary
Challenge Rating: 11
Treasure: Standard
Alignment: Always Neutral, commonly True Neutral


Level Adjustment:

10-14 HD (Medium)



Spell Like AbilitiesEdit

At will—aid, continual flame,, discern lies (DC 19), dispel magic, invisibility (self only), plane shift (DC 22), remove curse (DC 18), remove disease (DC 18), remove fear (DC 16), charm monster (DC 22), detect thoughts (DC 20), ethereal jaunt (self plus 50 pounds of objects only), pheremone enhancer, suggestion (DC 21), greater teleport; 7/day—cure light wounds (DC 16), see invisibility; 1/day—blade barrier (DC 21), heal (DC 21). Caster level 12th. The save DCs are Charisma-based.

Change ShapeEdit

An Faelle can assume the form of any Tiny to Large creature..