An artigolem is a construct effectionatelly reffered to as an "elf" by its creator, Sam Holloway. These creatures break conventional rules for constructs, and would be extremely difficult to duplicate.
Size/Type: |
Small Construct |
---|---|
Hit Dice: | 1d10 + 10 (15 hp) |
Initiative: | +4 |
Speed: | 20 ft. (4 squares), fly 60 ft. (good) |
Armor Class: | 19 (+1 size, +4 Dex, +3 natural), touch 19, flat-footed 15 |
Base Attack/Grapple: | +2 |
Attack: | Hammer +3 melee (1d3+2) |
Full Attack: | Hammer +3 melee (1d3+2) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Spell-like Abilities |
Special Qualities: | Damage Reduction 1 / adamantine, Item Creation |
Saves: | Fort +2, Ref +2, Will +2 |
Abilities: | Str 11, Dex 16, Con --, Int 13, Wis 11, Cha 1 |
Skills: | Craft (Any): +20 |
Feats: | Weapon Finesse |
Environment: | A mage's work shop |
Organization: | Solitary, Team (2-4), Floor (10-20), Work Force (30-50) |
Challenge Rating: | 5 |
Treasure: | A hammer and whatever magical item they might be working on |
Alignment: | Always neutral |
Advancement: | None |
Level Adjustment: | -- |
At first glance, this creature looks like some sort of pixie or other fey creature wearing a blacksmith's apron and carrying a hammer. They have snake-like eyes, a forked tongue, and flecks of green scales randomly dotting their body. Upon closer inspection, you notice that this is not a living creature at all, but a construct.
Item Creation (Su): An artigolem can perform the daily tasks related to item creation on behalf of its master. The master must meet all the requirements for the item, and must pay all costs beforehand. He must spend one hour initiating the process, after which a artigolem takes over.
Spell Like Abilities: At will- True Creation, Fabricate; 1/day- Invisibility, Greater Teleport